Ben’s Graduation 2015
June 2, 2015How to Empty/Clear Dovecot Mailboxes command
September 12, 2016These are commands for Rising World on Steam
For version 0.6.1
Source: forum.rising-world.net
Rising World Commands List
CONSOLE/Keyboard Keys
Game console is access one of the following key depending on your OS.
- Accessing Console (Not controlled by client.properties):
- Windows/Linux: ~(Tilde),`(Grave), OR ^(Carat) Key(Previously it was the F12 key.)
- Mac: |(Pipe) & \(Back Slash) Key
- Console Commands:
- setspawn – You can sleep in beds but they do not reset your spawn button
- setinventory – changes the default inventory on spawn/respawn
- setgametype – changes game mode
- 0 – Normal game mode
- 1 – Semi-Creative mode (Godmode and instant break with tools)
- settime or tod – Change the ingame time
mark – Saves your current position- 7 – Dawn/Sunrise
- 8 – Full Morning
- 21 – Sunset/Dusk
- 22 – Full night
- goto <destination> – known options
- #spawn – teleports to the spawn point
- #mark (or gotomark) – teleport to previously “mark”ed position
- <Playername>
- getplayerinfo <player> – Gives you information about a player like IP address
- makeadmin <player> – gives admin rights to a player
- kick <player> [reason] – kicks player from game, reason optional
- F1 – Help
- Provides Button Reference Help view for placing construction items
- Provides Button Reference for placing objects
- F2 – Fly/clipping off mod – Use to save from falling through the world and to Fly
- you cannot interact with objects while flying, you must land first
- Addition Keys Used
- Move Down: Crouch(Left-Ctrl)
- Move Up: Jump(Space)
- Normal Speed – Page-Up
- Slow Speed – Page-Down
- F3 – Debug/display information (take 4 or 5 times to cylce through these to clear them)
- L-key – Player sourced strong white light
TOOLS Commands
Here are the tools and their functions:
- Pickaxe – All your digging needs for dirt, stone, etc., also for breaking all placed blocks, objects, and construction components in the world.
- Axe – Tree Chopping and Bush removed, also takes out ferns effectively
- Sickle – Cuts/Clears tall grass in a small area, harvests plants for saplings
- Left Click: cuts then clears tall grass
- Right Click: only cuts grass
- Scythe – Cuts/Clears tall grass in a larger area
- Right/Left click same as Sickle
- Rake – Smooths out dirt terrain and turns grass terrain to dirt (useful for making paths)
- Left Click – Smooth with more propensity to lower terrain
- Right Click – Smooth with more propensity to raise terrain
- Occasionally you will need use your pickaxe to dig out a uncooperating piece of terrain
- Sledge Hammer – Smooths down stone terrain and alters stone texture (no alt function currently)
- Weapons – Sword, Battle Axe, and Morning Star – Slash, Hack, and Smash <Target> respectively
- Clock – Place in Equipment portion of Inventory – Use O-key(Gui Changeable) to access time of day in game
- Compass – Place in Equipment portion of Inventory – Use K-Key(Gui Changeable) to access compass in game
Resources Commands:
Plant Resources
World collectable resources:
- Wood (Small Tree 4/5 Logs, Large Tree 7/8 Logs, plus 0-3 Sapling)
- Axe + Tree
- Tree stumps can be removed
- Take 2 swings more then felling the tree does
- Yields one additional log
- Wood blocks give 4 blocks per log (regardless of Shape)
- Sapling spawn when tree is chopped into log pieces at the “top” of the logs
- Planted Saplings grow over time through multiple stages
- The more mature tree means more resources gained from cutting it down
- Six Types: Maple, Spruce, Willow, Birch, Apple, Lemon (Plus old generic logs still exist, but not dropped any more by any tree)
- Each own log type, no use differences at this time
- Mature Apple and Lemon trees produce fruit
- 6 fruit per picking, tree remains
- Pumpkins found growing wildly randomly through out the world
- Rare Plant – Decent Visibility
- Only used for Jack o’Lanterns so far
- Not currently farmable or plantable
- Flowers
-
- Very Common Plant – Good Visible
- Found in 5 natural colors – Pink/Purple, Yellow, Blue, Orange(Uncommon), and White
- Can be replanted, but not farmed
- can be destroyed with a single swipe of most tools
- Melons
- Common Plant – Low Visibility
- Can be split into 8 slices, and consumed
- Not currently farmable or plantable
- Tomatoes
- Common Plant – Very Good Visibility
- Harvest:
- 4 fruit from picking, Vine remains
- Sickle: 2 Saplings on bare vine, 3 Saplings and 4 fruit on Ripe Vine
- Lettuce(Salad)
- Extremely Rare Plant – Probably Very Poor Visiblity
- Harvest
- 1 Salad per plant
- Sickle: 3 Saplings and 1 Salad on fully mature plant
- Carrots
- Very Common Plant – Poor Visibility (Suggestion: Look on steep hills for light green)
- Harvest
- 1 carrot per plant
- Sickle: 3 Saplings and 1 Carrot on fully mature plant
- Broccoli
- Extremely Rare Plant – Probably very poor visibility
- Harvest:
- 1 Bunch from picking, Plant remains
- Sickle: 1 Saplings on bare plant, 2 Saplings and 1 bunch on Ripe Plant
- Potatoes
- Extremely Rare Plant – Probably poor visibility
- Harvest
- 2 Potatoes per plant
- Sickle: 2 Saplings and 2 Potatoes on fully mature plant
- Strawberries
- Extremely Rare Plant – Probably poor visibility
- Harvest:
- 1 Bunch from picking, Plant remains
- Sickle: 1 Saplings on bare plant, 2 Saplings and 1 bunch on Ripe Plant
Mining Resources:
A variety of resources from digging into the ground:
- Dirt (2-5 pieces per dig break action)
- Use pickaxe on brown or grass terrain
- Can be placed on Dirt/Stone
- Also counts as stone currently for purposes of crafting
- Stone (2-5 pieces per dig break action)
- Use Pickaxe on grey stone terrain
- Can be placed on Dirt/Stone
- gives 1 block per stone (regardless of shape)
- ORES – These have been added but I just haven’t done enough mining to document – Look for future update
Non-Craftable Resources
Items needed for crafting that are not produced from raw resources. This is until additional base resources are added to the game.
- Glass for construction/window frames – Free from Saw Table
Creative Item Spawn:
NOTE: THESE COMMANDS CAN SPAWN INVALID OBJECTS THAT CAN CORRUPT YOUR GAME.
This is why I didn’t place this with the other command.
Dev’s recommend that you just spawn base resources and craft the items from there.
Console Commands
- item <type/shape> <quantity> [variation]
- Shapes (variations): block, cylinder, halfcylinder, ramp, stair1, stair2
- type (no variation): treelog, lumber, stick, torch, clock, compass, ironsheet, ironrods, ironrodm, nvg, maplesapling, pinesapling, apple
- Variations: is a number representing the texture
- object <objectname>
- Objects: workbench, sawmill, blockbench, anvil, piano
- Useful examples:
- Spawn Stack of Stone: item ore 64 3 (Thanks @Carlzilla)
- Spawn Stack of Logs: item treelog 32
- Spawn Tree Saplings:
- item saplingapple 64
- item saplingbirch 64
- item saplinglemon 64
- item saplingmaple 64
- item saplingspruce 64
- item saplingwillow 64
- Spawn Crops:
- item saplingsalad 64 (Lettuce)
- item saplingpotato 64
- item saplingcarrot 64
- item saplingstrawberry 64
- item saplingbroccoli 64
- item saplingtomato 64
- More item spawn commands can be found on Meltron’s Wall of Text
General Information
These are general information that players may find useful, or unusual
- BREAKING BLOCKS/OBJECTS PLACED IN WORLD DOES NOT RETURN ANY RESOURCES or the Object
- World is 1152 blocks tall with the surface taking 256 blocks and the rest of them are below your feet
- There is a known issue that some items/construction objects do not remove properly.
- Rake/Sledge Hammer do not use or collect resources
- There is no current means to re-grow or spread grass terrain or long grass, once removed it is gone.
- Blocks and Objects do not prevent each other from placement
- There are 2 pages of inventory in Chests
- Kitchen Cabinets have usable storage in them
- The Piano is playable in Game
- Posters allow you to import pictures into the game
- There is a Lava Area, just keep going down 😛
- The only water in game is in the swimming pool in the clouds…